Nov 02, 2011, 02:06 PM // 14:06 | #21 |
Frost Gate Guardian
Join Date: Dec 2007
Location: trollin in hong kong city
Guild: [Jwlz]
Profession: Mo/A
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there are many different SC builds... especially with other professions than mesmer and sin.
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Nov 02, 2011, 02:10 PM // 14:10 | #22 | |
Krytan Explorer
Join Date: Aug 2010
Location: Czech Republic
Guild: The Dragonfly Effect [Phi]
Profession: Rt/
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Quote:
(Don't mention SC that can be done without sin slower than a version with sin) Last edited by Sagittario; Nov 02, 2011 at 02:15 PM // 14:15.. |
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Nov 02, 2011, 02:20 PM // 14:20 | #23 |
Frost Gate Guardian
Join Date: Dec 2007
Location: trollin in hong kong city
Guild: [Jwlz]
Profession: Mo/A
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I am saying you don't necessarily only need to use builds with mesmers and sins only.
Blood spike - Necromancers and Monks - Assasin and Paragon secondary combos, DTSC build, Trenchway (majority sins and mesmers, preferably with one monk and ele also), FoW spike (sins, tanks, monks, etc), Spearway (all sins), MQ Monkway, Snoway (sins), Pirateway (mesmers and sins and monk and ele), UW Terraway (mixture of eles, rangers, rits and sins), Caster spike for Urgoz (Monks and rits, mesmers and sin, etc.) There are builds like those that aren't only mesmers and sins. some builds that are majorly used which don't only use sins or mesmers. |
Nov 02, 2011, 11:40 PM // 23:40 | #24 |
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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I think I did every vanquish and pretty much every area with heroes. There's a few exceptions.
On my monk I group everything to have a change of pace, but I was forced to hero some quests. Do yourself a favor and don't play monk as your first class. You will not be good at monk if it's your first class simply because of your given skills, trust me. You want to play a damage profession first because you will have no idea what hexes to remove, how to "pre-prot", and have terrible energy management skills plus no monk skills unlocked. Then again, what do I know, most monks heal people at 90% Health and spam Patient Spirit/Ethereal Light/ single target heals under Healer's Boon. Beginner friendly but meta: necromancer, ritualist. Necro: -->MM (Minion Master): very difficult to mess up, if your team is any good you will cast often ; extreme synergy with barbs -->SS (Spiteful Spirit) : also very difficult to mess up, with arcane echo you won't be twiddling your thumbs often ; use enfeebling blood, barbs, other hexes on SS downtime strategically -->Blood orders : was popular in tombs with barrage rangers , packs tons of utility (blood bond+ blood ritual + etc.) on top of the damage boost -->MoP spike (Mark of Pain): abuse of PvE skills: excellent with coordinated groups, terrible in disorganized ones because your AP (Assassin's Promise) will not activate enough ; synergy with MMs ... give your heroes spears --> Blood spike: hardly used --> abuse paragon command shouts or restoration magic with curses that don't require high spec (Shadow of Fear ,Weaken Armor , Enfeebling Blood, etc). Ritualist is stupidly boring IMO, because spirits do all the work unless you are playing Restoration magic. -->Signet of Spirits? cast it, painful bond targets, and splinter weapon someone. Oh wait, PUG rits don't use this. --> SoGM rit: spam communing spirits, use summon spirits. The end. --> ST rit? I put this on my heroes it is so boring. All you do is plop the spirits when they die --> Restoration/channeling hybrid: if you use Channeling , Life, Protective was Kaolai --> DwG : spamming spirit rift + channeled strike is so fun... right. Dervishes and assassins excel with Strength of Honor and Great Dwarf Weapon/Splinter weapon. PUGs do not usually bring either of these. Dervishes are less linear in play but more reliant on enchantments. Assassins generally spam 1-2-3 (Jagged Strike, Fox Fangs, Death Blossom ... you can be creative and use Palm Strike or Golden Phoenix Strike to skip lead attack). At one point they used scythes as well. --> Shadow Form is a speedclear skill. If you use it in normal groups you're an idiot. Dervishes have tons of build flexibility, all you need is flash enchantments + attacks + an Increased attack speed (IAS) stance. You won't get into speed-clears outside of Fissure of Woe though (FoWSc has Vow of Strength Dervishes). --> http://www.gwpvx.com/Build:D/W_PvE_AoD_Dervish awesome party heal, with damage --> http://www.gwpvx.com/Build:D/W_PvE_VoS_Dervish : don't recommend. boring build --> http://www.gwpvx.com/Build:D/W_PvE_Onslaught_Dervish : also seen in PvP --> Ebon Dust Aura / Avatar of Grenth --> Avatar of Baltahzar ala PvP Warriors require more thought due to stance canceling (i.e. stances don't overlap so you can only be in one). Frenzy/Flail + Enraging Charge /Sprint /other. Most adrenal attack skills require about 6-7 adrenaline so without Enraging Charge or "To the Limit!" they take longer to get attack skills going. --> Earthshaker +crude swing hammer --> Warrior's Endurance axe + burst of Aggression eliminates the adrenaline problem --> Hundred Blades (used in FoWSC) is pretty subpar outside of Mark of pain/barbs --> Warrior's endurance scythe / daggers --> Dwarven battle stance hammer (not all that great) --> Dragon's slash + For Great Justice + Brawling Headbutt+ Steelfang Slash --> many groups will ask you to play Defy Pain, which is stupid and boring.:( It pretty much locks you to axe with cyclone axe + dismember. Sword/hammer without elites suck. Mesmer used to be a class that required thinking, but now I think monk is the hardest due to the powercreep and the double damage bosses + increased attack speed of hard mode. --> Keystone signet: spam signets on recharge and still get results --> Energy Surge: Mesmer playing like an ele (use with Unnatural signet); use with Mistrust if you can't interrupt for shit (most PvE mesmers). --> Panic: a set it and forget it mesmer elite? Never happened in the past. --> Ineptitude / Illusion with Clumsiness + signet of clumsiness + arcane conundrum : you need to know which monsters are melee and which are casters (aka pay attention) --> Fevered Dreams: abuse of PvE skills --> Psychic Instability: don't play this if you suck at interrupting, Please. (hard for newbies) --> Me/A Assassin's Promise Pve skill spam Don't listen to people and go play elementalist because of some supposed update coming in the near future. You may be waiting quite a long while. --> Invoke Lightning + chain Lightning. The end. --> Ether Renewal + monk protection prayers , if you want to play a protter (hard for newbies) --> Searing Flames +Glowing Gaze is pretty much a Normal mode build --> Mind Blast + Rodgort's Invocation + filler skills, works more in pVP + Normal mode PvE than Hard mode PvE --> Assassin's promise + PvE skills + a few earth/air/fire filler skills Rangers are deemed not damaging. They are utility (distracting shot) + condition pressure (apply poison), which means very little in PvE. Tons of people spam barrage, but you can forgo it for Volley. Pet AI is horrid. Paragons are wanted but boring as hell, unless you want to be "creative" (i.e. bad) like this paragon in my monk's team once that thought it was Alliance Battles in a dungeon, with Pain Inverter + "Find their Weakness" + "Incoming!" + "Fall Back!". --> Imbagon (http://www.gwpvx.com/Build:P/W_Imbagon) is pretty much the go-to build --> you could be creative and run cruel spear or stunning strike but single target DPS isn't too great Last edited by LifeInfusion; Nov 03, 2011 at 12:40 AM // 00:40.. |
Nov 03, 2011, 08:27 AM // 08:27 | #25 |
Guest
Join Date: Dec 2009
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Pick Assassin: they're fun and easy to play and they're required for the most of high end PvE SC areas. Just remember that you'll have to find someone to teach you what to do in those areas but you shouldn't worry about that right now.
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Nov 03, 2011, 10:45 AM // 10:45 | #26 |
Forge Runner
Join Date: Apr 2007
Guild: DMFC
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What id suggest is this - instead of choosing just 1 profession try several .
You can do the same areas/story line on all and see firsthand which are gd for xx and which are gd for xxx. Its hard to say exactly which is more in demand because it depends on the pugs you join. Some may only want say sins and if no sin then you are often unwanted. Also consider that if everyone switched to the most wanted profession we`d all be in an outpost as that profession and no pugs. i will say this - paragons i view as bottom of the list due to anets bad skills and unless the teams after a specific paragon build you will have probs. |
Nov 04, 2011, 12:20 AM // 00:20 | #27 |
Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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What is fun to play and what is in demand are separate things.
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